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Originally posted by JudgeBeanosTTV:I enjoy a different killer experience for an asymmetrical game? It feels more like a dance between teens a monsters rather than just getting looped around a pallet or a vault like dbd. These multiple changes to killer and single change to survivor I think would increase the pace of the game and make it more engaging to play killer while giving survivors more weapons/defenses to work with. To compensate, the weapon crafting time takes 50%/75% less time. I think a reworked health system and making killers do less damage but easier to be able to attack teens would also help make killer more engaging and less like a waiting game.Īs a side note Im interested to see the designs of newer killers and if they plan on implementing any sort of killers that would break the game (similar to nurse in DBD or maybe somebody with ranged attacks like huntress trickster etc) There's alot of untapped potential in the killer department but I am loving the tug of war aspect between fighting survivors with weapons.Īlso think that if any/all of these buffs were to be made to killer, I think survivors would need to be able to craft an additional weapon, BUT it can't inflict a stigma, the slowdown is cut in half on the weapon, the stun time is reduced to a quarter and the charges are reduced by 75%. Also think it would be interesting to see a health state rework to be honest to be able to implement either more interesting killers with DoT abilities or dealing 1/4th health states at times similar to Identity V. Disagree about being able to interact with book of the dead BUT I do agree with killer's being able to interact with vending machines and MAYBE the work stations to some degree, being able to interact with a work station making survivors have to clean up the work station to be able to use it would be interesting. rift is fine as is IMO since rift almost always spawns in the middle towards the end, so only one MAYBE two rifts show up if the game goes on long enough. feast mechanic is useless, the amount of rage you get without running a feast perk is miniscule, I think it'd be nice if the rage mechanic were reworked into just moving faster and made it easier to become enraged I think it'd be more beneficial since half the time when I'm enraged, 3 people are already injured and I have to go out of my way to find the one healthy person. When chasing a survivor who has a weapon, as you get the right amount of distance play near corners so that you can dodge if they fire. Hint its only when your armor or howl are up. This is why I dont play doll master, you have to use your dolls extremely optimally which is why he's the most difficult, ww and wart are much easier especially if you know when to engage. I lash out when opportunity comes and avoid confrontation even if i have the chance because i never know when i'm being baited. if anything the longer the game progressed the more desperate i got and frantic my plays become. I'm sure everyone might have a different feeling but i didn't feel very threatening. I don't mind playing defensively but after figuring out puppet master after the first 3 losses, the next few wins made me play in a manner where it felt forced to play in that manner. always the other way around and i never saw the chance to really make a move until i am left with 2 remaining health at which i'm always camping stations while mid patrolling.
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I never felt like i was hunting anyone, EVER. but in VHS being a monster never gave me that feeling.
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Evolved started you off with a weaker monster and gradually becoming strong. It felt great to win but the struggle from start to finish was more consuming than it was rewarding. There wasn't that moment where i was feeling amazing as a monster. highest being a level 47? it wasn't very fun when all 4 got weapons so quickly. which hasn't at all been fun because the hunting aspect immediately turns 180. which has put me on an extremely defensive position right at the very start. the problem i encountered was that as a beginner i ran into 4 players already with weapons merely in a few min of scouting and trapping key rooms that bypass or lead to crafting stations. If anything this game plays more like evolved. i'm not a dbd player but i know the concept of the genre. I think the realistic truth is from beginning to end i've played very defensively.
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probably spent 7 games learning the puppet master right off the bat. Originally posted by n00bonastick:this is my first time playing the game.